UA Texture Editor v1.0
by GoldStar611 on Sep.19, 2011, under News, Tutorials, Urban Assault
Yes, that’s right. The title is correct. You can now edit UA textures to create different colored vehicles and different color/style buildings!
Here is a preview, made by one of our newer members (SleepyGuy)
- Download the ZIP file here (http://forums.metropolisdawn.com/download/file.php?id=163)
- Extract files to C:\UABASEdit (or your own folder)
- Navigate to c:\program files\microsoft games\urban assault\data\set1\ (or any other set) and copy the SET.BAS file to C:\UABASEdit\
- Copy the SET.BAS file to C:\UABASEdit\
- drag and drop the SET.BAS file on top of UAVBMP.EXE (notice the .ILBM files being extracted into same folder)
- drag each ILBM file onto UACNV.EXE (notice new .ILBM.BMP files being created in same folder)
- Explore each BMP file and edit to your pleasing!
- open BASEdit.EXE, click the button to find the SET.BAS file at c:\program files\microsoft games\urban assault\data\set1\
- click the next button to find your newly edited BMP file
- choose the bitmap file you with to update from the combo box selector
- push the OPEN/SEARCH/REPLACE/WRITE/CLOSE button
- Take a screenshot and upload to the forum thread here
October 22nd, 2011 on 8:20 pm
Im using photoshop to modifi, but always my texture is runing bad colour, what quality use? 16 bit at 256pix, no more?
October 23rd, 2011 on 1:15 pm
You will need to visit the forum. The correct setting is 8 bit 256 x 256.
PhotoShop is changing the color map which makes the texture look bad
October 28th, 2011 on 7:35 pm
what program do you recomend to draw this? i’m tried use paint at 256 colour, but too draw bad colours