Tutorials
UA Texture Editor v1.0
by GoldStar611 on Sep.19, 2011, under News, Tutorials, Urban Assault
Yes, that’s right. The title is correct. You can now edit UA textures to create different colored vehicles and different color/style buildings!
Here is a preview, made by one of our newer members (SleepyGuy)
- Download the ZIP file here (http://forums.metropolisdawn.com/download/file.php?id=163)
- Extract files to C:\UABASEdit (or your own folder)
- Navigate to c:\program files\microsoft games\urban assault\data\set1\ (or any other set) and copy the SET.BAS file to C:\UABASEdit\
- Copy the SET.BAS file to C:\UABASEdit\
- drag and drop the SET.BAS file on top of UAVBMP.EXE (notice the .ILBM files being extracted into same folder)
- drag each ILBM file onto UACNV.EXE (notice new .ILBM.BMP files being created in same folder)
- Explore each BMP file and edit to your pleasing!
- open BASEdit.EXE, click the button to find the SET.BAS file at c:\program files\microsoft games\urban assault\data\set1\
- click the next button to find your newly edited BMP file
- choose the bitmap file you with to update from the combo box selector
- push the OPEN/SEARCH/REPLACE/WRITE/CLOSE button
- Take a screenshot and upload to the forum thread here
Registry Keys
by marcolle on Jun.30, 2010, under News, Tutorials
For all who have problem running the expansion, leftylink made a tutorial where you will learn how to make the Metropolis Dawn work on your PC.
If you don’t know what the expansion is, it is the game made after the failure of the original Urban Assault, but was left unreleased…
The expansion has the name of Metropolis Dawn and has the same gameplay of the original, with new story and levels.
To download it visit Metropolis Dawn FTP or the direct link
First Tutorial: How put Mods, without delete original levels
by marcolle on Jun.02, 2010, under Tutorials
A lot of Urban Assault Fans want to play a mod after completing the game, because the number of players that play Multiplayer is very low, so this is a tutorial to show how you can do that without deleting the levels of the original game, in case you want to play this later.
WARNING: If you destroy your PC in process, it is your fault…
Requirements:
- UA and UA Metropolis Dawn Expansion , both registered on system. (Downloadable on http://www.metropolisdawn.com/files)
- Knowledge about editing registries on Windows.
Tutorial
- First of all, download a mod here: http://www.metropolisdawn.com/files
- Now, go to the folder where you install UA and copy the levels folder. Paste it and put any name you want. Example: urbanrace6′s levels
- Take the levels of the mod, downloaded earlier, and put them in the folder of levels created
- Now go to the UA folder and copy\paste Taer_save folder and rename it. Example: UR6_Save
- Now is the dangerous part, it is for your own risk: Open the regedit (it can be made by a lot of ways, so I won’t say any), and copy the registries of “HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft Games\Urban Assault\1.0″, but in a key with another name. Example: “…\Urban Assault\UR6″
- After you copy the same things on the regedit, change the strings data, levels, and save, with the following informations: data -> “C:\…\Urban Assault\dataxp”; levels ->”C:\…\Urban Assault\urbanrace6′s levels“; save -> “C:\…\Urban Assault\UR6_save“
- Now, go to the folder where UA is installed and copy\paste the Taer_env and rename. Example: UR6_env.
- Open the New_env folder and open with the notepad the levels.def file and edit the number in it to 1.
- Copy the Taerkasten shortcut, go to Properties and change the -env Taer_env to the one create earlier. Example: -env UR6_env
- Open the game, go to Save\Load and create a new profile. Delete the others ones, if exists.
- Now you can run your mods, and the original game.
Observation: With this proccess you will not have the first 2 tutorial levels.