Voiceover sound files are in data/sounds/speech/language and named according to this convention:

1[type][event][number].wav

Types:

  • A = scout (any scout)
  • B = generic (Rock Sled, Rhino, Static)**
  • 1 = light tank (Fox, Weasel, Speedy, Ground Cube)
  • 2 = medium tank (Jaguar, Eisenhans)
  • 3 = heavy tank (Tiger, Leonid, Tekh-Trak)*
  • 4 = light helicopter (Firefly, Wasp)
  • 5 = medium helicopter (Hornet)
  • 6 = heavy helicopter (Dragonfly)
  • 7 = light aircraft (Ying, Serp)
  • 8 = medium aircraft (Falcon, Tien-Ying 7)*
  • 9 = heavy aircraft (Warhammer, Gigant)*

*: A few voiceovers for these vehicles are identical to the light tank's voiceovers.

Events:

  • 11 = squad created
  • 12 = squad requests orders
  • 13 = order acknowledgement
  • 14 = attack acknowledgement
  • 15 = virtual presence shift
  • 16 = squad has entered hostile sector
  • 21 = squad repaired
  • 22 = squad has engaged the enemy
  • 23 = squad sighted enemy host station
  • 24 = squad requests support
  • 25 = squad retreating
  • 26 = squad destroyed
  • 31 = enemy retreating
  • 32 = enemy destroyed
  • 33 = host station destroyed
  • 34 = power station conquered
  • 41 = unused (but nice voice-overs, similar to type 22, could be used to fix other types)
modding/voice_overs.txt · Last modified: 2013/12/05 16:52 (external edit)
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